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6 March 1996
RayStorm v1.2
by
Andreas Heumann
and
Mike Hesser
INTRODUCTION
RayStorm is a octree based fast raytracer with many features.
This demo version of RayStorm is limited to a resolution of 160x128 pixel.
The full version is unlimited (see manual for informations how to register).
REQUIREMENTS
(1) You will need at least Kickstart 2.0.
(2) 881-version: 68020 processor and a mathematical coprocessor
(68881/882 or internal 68040/060 version).
(2) 020-version: 68020 processor (no math coprocessor needed)
(4) 000-version: 68000 processor (should even run on a Amiga 500
(not tested))
(5) 1MB RAM minimum
(6) RayStorm was written using MUI. So you need muimaster.library V2.3 or
later to run RayStorm.
recommended: 68030, 68882, Harddisk, GFX-Board
FEATURES
- Up to 30% faster than Imagine (in trace mode).
- ARexx-port. RayStorm can be used by all programs with ARexx-port.
- Imagine compatible. RayStorm is designed to be almost compatible to
Imagine. It can load Imagine objects and use Imagine textures.
- Octree algorithm used for rendering.
- Color, reflectivity, filter, altitude and specular mapping.
- Flat, cylinder and sphere mapping.
- Soft brush mapping.
- Mathematical textures: wood, marble, radial, bumps, checker, linear,
stars.
- Tranparency and physically correct refractions.
- 8 levels of antialiasing (adaptive supersampling).
- Rendering box.
- Three builtin object types: sphere, plane and triangle.
- Three light types: ambient, point and spot.
- Depth of field with adjustable focal distance and aperture.
- Soft shadows.
- Backdrop picture.
- Global fog and foggy objects.
- Material attributes for realictic objects: ambient color, diffuse color,
specular color, specular reflection exponent, diffuse transmission color,
specular transmission color, specular transmission exponent, specular
transmittance, transparent color, reflective color, index of refraction,
foglength.
- Bright objects.
- Motion blur for realistic animations.
- Quick rendering.
- Global reflection map.
- Image formates: IFF-ILBM, PNG, TGA.
- Object format: Imagine-TDDD, 3DS
- New image- and object-formats can be easily included because of the
modular concept.